Your hero starts weak.
Roll 1d4 against four kobolds at 12d4. The math is not in your favor, and that is the point: train or fall.
Create a hero, choose what counts as a win, and turn daily follow-through into stats, XP, dice, quests, gear, and labyrinth progress.
Create a D&D-style hero with class, portrait, stats, and starter gear.
Complete real habits to grow STR, DEX, CON, INT, WIS, or CHA.
Use those earned dice in story quests, fights, checks, loot, and the labyrinth.
The same habit engine can feel like a dark-fantasy ledger, an anime hunter system, a haunted frontier journal, or a heroic adventure log. Your choice carries into the app.
Tap a world to preview the app in that theme ->
Choose a class, portrait, and starting stat focus. Your hero begins untrained, gets tested, and learns that habits are how they get stronger.
Pick what counts as a win. Link each habit to STR, DEX, CON, INT, WIS, or CHA.
Completing habits gives XP, grows the linked stat, upgrades dice over time, and activates Today’s Edge for that day’s adventure.
Use your earned power in story quests and the labyrinth. Your habits affect rolls, choices, rewards, and weekly progress.
Roll 1d4 against four kobolds at 12d4. The math is not in your favor, and that is the point: train or fall.
Create a real-life habit, assign it to a stat, and watch your attack pool upgrade from 1d4 to 5d4.
Play the opening campaign across 7 active training days. The first three quests unlock on day one, then the hunt continues as your training continues.
Complete the tutorial and unlock Quests 1–3: the rematch, the trail, and the first test of Today’s Edge.
Each new active training day unlocks another chapter. No streak pressure. The story continues when your training continues.
Face the prologue finale, claim your first campaign reward, and choose whether to continue into Premium.
Your long-term habits build your dice. Today’s completed habits give your hero an edge in the current adventure. Complete a habit before entering a quest, and the quest may notice.
Break open blocked paths, weaken armor, or overpower obstacles.
Dodge traps, slip through danger, or find the cleaner route.
Reduce harm, survive hazards, and push deeper without folding.
Read runes, solve puzzles, and reveal enemy weaknesses.
Sense hidden rooms, detect ambushes, and uncover what others miss.
Recruit help, calm threats, bargain, and change social encounters.
Heavy swings. Heavy doors. The kind of progress you earn by doing the hard thing.
The tumble, the parry, the thread through the needle. Skill grows when you practice.
How long you last in the fight. How many blows you take and still stand.
The riddle cracked. The rune read. The puzzle that opens the wall you thought was solid.
You hear the bowstring before the arrow. You notice the secret because you slowed down.
You talk a guard out of the gate. You talk a friend through a hard day. Words land when you show up.
Your tutorial begins at 1d4. Your first habit unlocks the adventurer baseline of 5d4. After that, each stat grows through its own completions: d4, d6, d8, d10, d12, and beyond.
Story Quests are authored chapters with rooms, choices, stat checks, enemies, rewards, and narrative outcomes. They are where the campaign moves forward.
The Labyrinth is replayable anytime: procedural rooms, traps, treasure, bosses, and deeper runs when you want a quick challenge.
Your long-term habits build your dice.
Today’s habits give you an edge.
Combat, traps, puzzles, and checks show what rolled, what mattered, and what changed.
Habit clears, quest rooms, victories, and labyrinth exits show XP, gold, items, and HP changes clearly.
Today’s Edge can reveal a hidden room, reduce danger, open a safer path, or improve a reward.
The Weekly Log shows your active days, completions, strongest stat, quest progress, and how training shaped the adventure.
Enter anytime with the hero your habits built. Explore rooms, face traps and enemies, find treasure, defeat bosses, and decide whether to push deeper or return with what you earned.
Fight one enemy or a group. Your trained dice decide how much danger your hero can handle.
Open it with a visible check and collect XP, gold, gear, and items for the run.
Roll a visible d20 plus the tested stat. A solved puzzle can reveal a secret route.
Leap it with DEX, read it with WIS, jam it with STR, or endure it with CON.
Training today can reveal a hidden shrine, reduce damage, or open an alternate path.
Exit with what you earned, or push into a stronger floor with the same hero your habits built.
Damage matters, but a rough run is not the end. Rest, recover, and bring stronger training next time.
Defeat the boss, claim the reward, and decide whether your hero is ready for more havoc.
You can enter the labyrinth anytime. But the hero you bring is the hero your habits built.
Your HP, gear, items, trained dice, and Today’s Edge all shape how far you can go.
Start with one free hero, two training habits, the prologue, and labyrinth access. Continue with extra heroes, weekly story quests, recap pages, and deeper progression.
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