Habits & Havoc
A habit RPG powered by real-life wins

You define your habits. Your habits build your character.

Create a hero, choose what counts as a win, and turn daily follow-through into stats, XP, dice, quests, gear, and labyrinth progress.

Free Prologue7 active training days, 9 story quests
Today’s EdgeTrain today, change today’s adventure
Real AccountSave your hero and return anywhere
Kobold Hunt quest art
Free PrologueThe Kobold Hunt
Ranger hero portrait
HeroClass-aware portraits
Kobold enemy art
CombatVisible foes
Forest ruins combat room
RoomsQuests and Labyrinth
Attack Pool Upgraded
Untrained1d4
First Habit5d4
How it works

Open once a day. Check off real habits. Take the power into a quest.

1 · Forge

Create a D&D-style hero with class, portrait, stats, and starter gear.

2 · Train

Complete real habits to grow STR, DEX, CON, INT, WIS, or CHA.

3 · Roll

Use those earned dice in story quests, fights, checks, loot, and the labyrinth.

Choose your world

Pick the identity you want to train inside.

The same habit engine can feel like a dark-fantasy ledger, an anime hunter system, a haunted frontier journal, or a heroic adventure log. Your choice carries into the app.

Tap a world to preview the app in that theme ->

Forest road tutorial scene
Tutorial ambush scene
Wizard hero portrait
Hero portrait selection
Forest ruins treasure room
Quest rooms and rewards
Labyrinth mode artwork
Replayable labyrinth
Chapter I · The Loop

Not a streak counter. A character sheet powered by the habits you actually do.

I / IV

Create your hero

Choose a class, portrait, and starting stat focus. Your hero begins untrained, gets tested, and learns that habits are how they get stronger.

II / IV

Define your habits

Pick what counts as a win. Link each habit to STR, DEX, CON, INT, WIS, or CHA.

III / IV
d8

Train your stats

Completing habits gives XP, grows the linked stat, upgrades dice over time, and activates Today’s Edge for that day’s adventure.

IV / IV

Enter the adventure

Use your earned power in story quests and the labyrinth. Your habits affect rolls, choices, rewards, and weekly progress.

Start free

Survive the prologue. Build your first hero.

Kobold Ambush

Your hero starts weak.

Roll 1d4 against four kobolds at 12d4. The math is not in your favor, and that is the point: train or fall.

First Training Habit

Define your first win.

Create a real-life habit, assign it to a stat, and watch your attack pool upgrade from 1d4 to 5d4.

9-Quest Prologue

The story begins free.

Play the opening campaign across 7 active training days. The first three quests unlock on day one, then the hunt continues as your training continues.

Training Day 1

Complete the tutorial and unlock Quests 1–3: the rematch, the trail, and the first test of Today’s Edge.

Days 2–6

Each new active training day unlocks another chapter. No streak pressure. The story continues when your training continues.

Training Day 7

Face the prologue finale, claim your first campaign reward, and choose whether to continue into Premium.

Today’s Edge

Train today. Change today’s adventure.

Your long-term habits build your dice. Today’s completed habits give your hero an edge in the current adventure. Complete a habit before entering a quest, and the quest may notice.

STR Edge

Force.

Break open blocked paths, weaken armor, or overpower obstacles.

DEX Edge

React.

Dodge traps, slip through danger, or find the cleaner route.

CON Edge

Endure.

Reduce harm, survive hazards, and push deeper without folding.

INT Edge

Decode.

Read runes, solve puzzles, and reveal enemy weaknesses.

WIS Edge

Notice.

Sense hidden rooms, detect ambushes, and uncover what others miss.

CHA Edge

Persuade.

Recruit help, calm threats, bargain, and change social encounters.

Your habits do not just improve your odds. They change what your hero can uncover, survive, solve, and overcome.
The Six Attributes

The stats you train decide how you roll. The habits you repeat become the dice in your hand.

STR · Strength

Raw force.

Heavy swings. Heavy doors. The kind of progress you earn by doing the hard thing.

Bind: Lifting · Pushups · Strength workout · Yard work
DEX · Dexterity

Quickness, grace.

The tumble, the parry, the thread through the needle. Skill grows when you practice.

Bind: Stretching · Guitar practice · Drawing · Mobility
CON · Constitution

Endurance.

How long you last in the fight. How many blows you take and still stand.

Bind: Walk · Sleep routine · Hydration · Meal prep
INT · Intelligence

Knowledge. Craft.

The riddle cracked. The rune read. The puzzle that opens the wall you thought was solid.

Bind: Reading · Study · Writing · Language learning
WIS · Wisdom

Perception.

You hear the bowstring before the arrow. You notice the secret because you slowed down.

Bind: Journaling · Meditation · Reflection · Screen-free hour
CHA · Charisma

Presence.

You talk a guard out of the gate. You talk a friend through a hard day. Words land when you show up.

Bind: Call a friend · Public practice · Social check-in · Gratitude note
The dice tell your story

From untrained to earned power.

Your tutorial begins at 1d4. Your first habit unlocks the adventurer baseline of 5d4. After that, each stat grows through its own completions: d4, d6, d8, d10, d12, and beyond.

1d4
Untrained
5d4
Training Begins
d6
Practiced
d10
Sharp
d12+
Mastered
Adventure

Two roads. One hero. Both powered by the habits you trained.

Story quests give your progress a campaign. The labyrinth gives your build a test.

Story Quests are authored chapters with rooms, choices, stat checks, enemies, rewards, and narrative outcomes. They are where the campaign moves forward.

The Labyrinth is replayable anytime: procedural rooms, traps, treasure, bosses, and deeper runs when you want a quick challenge.

Your long-term habits build your dice.
Today’s habits give you an edge.

  • Visible rolls and consequences

    Combat, traps, puzzles, and checks show what rolled, what mattered, and what changed.

  • Rewards you can read

    Habit clears, quest rooms, victories, and labyrinth exits show XP, gold, items, and HP changes clearly.

  • Training the quest notices

    Today’s Edge can reveal a hidden room, reduce danger, open a safer path, or improve a reward.

  • Weekly story memory

    The Weekly Log shows your active days, completions, strongest stat, quest progress, and how training shaped the adventure.

Replayable adventure

Enter the Labyrinth.

Enter anytime with the hero your habits built. Explore rooms, face traps and enemies, find treasure, defeat bosses, and decide whether to push deeper or return with what you earned.

Combat

A foe in your path.

Fight one enemy or a group. Your trained dice decide how much danger your hero can handle.

Treasure

A chest in the dust.

Open it with a visible check and collect XP, gold, gear, and items for the run.

Puzzle

A riddle. A ritual.

Roll a visible d20 plus the tested stat. A solved puzzle can reveal a secret route.

Trap

No silent traps.

Leap it with DEX, read it with WIS, jam it with STR, or endure it with CON.

Today’s Edge

The room notices.

Training today can reveal a hidden shrine, reduce damage, or open an alternate path.

Descent

One floor deeper.

Exit with what you earned, or push into a stronger floor with the same hero your habits built.

Recovery

Fall, recover, return.

Damage matters, but a rough run is not the end. Rest, recover, and bring stronger training next time.

Boss

The key is earned.

Defeat the boss, claim the reward, and decide whether your hero is ready for more havoc.

The descent

One more floor. One more room. One more roll.

You can enter the labyrinth anytime. But the hero you bring is the hero your habits built.

Your HP, gear, items, trained dice, and Today’s Edge all shape how far you can go.

F · 01The Threshold
F · 02Crypt of Lanterns✦✦
F · 03Whispering Halls✦✦✦
F · 04Sunken Gallery✦✦✦✦
F · ??— deeper havoc —?
Premium Campaign

Start free. Continue the campaign when you are ready.

The free prologue teaches the loop with one hero, two starter habits, nine quests, and labyrinth access. Premium unlocks the living campaign: extra hero builds beyond the free slot, weekly story quests, the subscriber quest archive, and weekly recap pages.

Free

$0

Start with one hero and two habits.

  • Create 1 hero
  • Define primary and secondary stat habits
  • Play the 9-quest prologue
  • Train stats and grow dice
  • Labyrinth access
Start free

Define the habit.
Build the character.
Enter the havoc.

Start with one free hero, two training habits, the prologue, and labyrinth access. Continue with extra heroes, weekly story quests, recap pages, and deeper progression.

Start free Sign in